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Friday, 28 December 2012

Bug- Sims 3; Telescope does not work if put too close to fence


http://store.steampowered.com/app/47890

How to reproduce
- Start a game
- Create a "patio" style area and fence it off
- Buy the telescope and place it next to the edge of the fence
- Get your Sim to use the telescope



Description


As soon as you use the telescope, the Sim using it gets teleported outside to the other side of the fence



I tested this later inside on the garden in the middle of nowhere. It still did not work

Tested inside the house. Also did not work.

Personal Notes

I've been playing Sims since the first one came out and I like it. I like the "Slice of life" genre and I spend a lot of time making sure the house looks good and whatever. However I have to say, they really pimped Sims3.

The number of DLC (which is currently 15) in total cost 6 times more than the game, and you still need the game to play them of course. Then there is the purchasable items in the game. Each item (e.g. a new chair) costs you hundreds of Sim points, which translate to tens of actual dollars.

They also are very linked into the whole social media. Did something in the game? Want to share that with everyone? What is it? Your Sim did a poop ! Want to share it ?! ... OK maybe not that extreme but close enough. _NO_ I don't want to share it with people. What I want is a fun single player game where I can rule over the lives of many people and make them do my bidding. That's not so hard is it?

Tuesday, 25 December 2012

Bug - Orcs Must Die 2; Tile spacing incorrect on one side of final map


http://store.steampowered.com/app/201790/

How to reproduce
- Start a game
- Select the last map of Campaign
- Got to both side down the stairs just before the rifts
Description
Even though both sides are a mirror image of the other. You cant arrange them the same because there is one section of the north side where it is missing a placement point. Usually you can put traps in a stair case style pattern, but because of this bug you cant. For further information view screenshots

orcs must die level 1orcs must die level 2

Personal Notes

This is on the last map for the campaign which makes it really hard. The hardest part is dealing with all the fliers which have immunity to lighting  and the only anti air trap is lighting based. However I think I have the walkers now down pat. So I I've got plenty of ideas to try and much time to do it. So much testing to do! Its fun killing Orcs. Remember though its OK, they are just Orcs.

Monday, 24 December 2012

Bug - Orcs Must Die 2: Orcs are able to be knocked into area with nopathing logic

Orcs Must Die 2

How to reproduce
- Start a game
- Select a map where you have ledges or some raised platform which differs to the path
- Use a "push" trap or Swinging mace trap and position it near the so that orcs would get thrown into that direction
Description
If Orcs get pushed on to that ledge they would just stand there unsure of what to do or where to go until you come by and kill them.

Orcs must die 2 - orce out of bounds

Personal Notes

This bug is very minor and the developers have made a lot of the maps really well where something like this does not or is hard to occur. But when it does it does mean you have to run to where the last one is and kill it yourself. Which I have no problem with cause it is still satisfying and you can take your time with it too.

I like this game, it has all the things a tester needs. Easy consistent variables (map, number of Orcs, set waves), set goal (kill all of them), and the ability to just tweak something and try it out quickly (lots of different traps, and ability to change their position). When you have the perfect trap combinations, you can sit back and just watch as Orc after Orc just walks to their death. It is strangely satisfying. It is OK though, they are just Orcs.

Wednesday, 19 December 2012

Bug - Pocket League Story; If you score a goal then get tackled down,your teammates will dance around your body

Pocket League Story

How to reproduce
- When your player scores a goal and they get tackled down, watch what happens
Description
Every time you score a goal, your team runs up to the person who scores and runs around them. However if the player gets tackled down, the team still runs up to them. This makes for an amusing animation to watch as then this means that the whole team is running around the guys body.

IMG_1384

Personal Notes:

Just got back from a week in Melbourne which was fun. Meeting my partner's family for a week, so have not really been playing many good games, but that should change over the Christmas break.

This issue is a _very_ minor issue if at all, but it allows me to see how simple some of the game logic is. Example, when goal is scored, get all players to move to player that scored, if already there then move 'X' spaces away from them in direction 'Y'. Repeat. If it didn't look so funny I probably wouldn't of logged it.

Sunday, 25 November 2012

Bug - Grad Prix Story; Working vehicle is missing if being worked on bynot driver



How to reproduce
- Setup game so that you have multiple drivers
- Have the drivers drive different vehicles in the same race
- After the race get one of the drivers to research something
- Get the other driver to repair the vehicle that they were not driving


Description

When ever the drivers are working on vehicles, the vehicle themselves appear and it looks like they are working on something. However this is not the case if you get them to repair the vehicle that they did not drive.



Personal Notes:

This is another minor issue, but it just looks odd. I'm sure that they probably threw this one into the "wont fix" pile after finding lots of other issues. However just saying .. looks odd.

I still seem to be finding my self to be playing a lot these IPhone games. They are (sometimes quick) and addictive games that you can play easily and anywhere. Really want to find more of these style of games, but at the same time I also don't.

Thursday, 22 November 2012

Bug - Chaos in Deponia; Unable to progress because selection is off thescreen



How to Reproduce
- Start Game in Settings select windowed mode
- Proceed to a scene where you are talking with another character
- Alt+tab out or quit the game

Description
When you get back in to the game, there is some of the scene is missing. As if it did not fully maximise the screen. This means that some of the selection is missing. And you are unable to continue.



Personal Notes:

I usually play my games in Windowed mode. This is because I usually have multiple screens running and if I'm playing windowed mode this allows me to switch between screens really easily. I'm also pretty sure that I'm not the only person who does this. A lot of people now-a-days have multiple screens and a lot of games and programs accommodate for this. Most games that have the option for windowed mode do.

Chaos on Deponia isnt really growing on me. The first one was fun and quirky. This one is just annoying. And the fact that you can display all possible hints in scenes pretty much takes the fun out of the game. I guess it is kinda fun seeing what stupid setup you need to do to get the outcome you want, look at window and complain to get a memo, where you then show to some poor guy to get his thread, which you use with fishing hooks that you got by sticking your hand into a bucket of hooks, to tie pants from a flag pole to make a sling shot to hatch an egg. Convoluted enough for you?

Ok, I guess I am having some fun. He's still an idiot though.

Sunday, 18 November 2012

Bug - Chaos in Deponia; Hints stay on when selected and item pressed



How to Reproduce:
- Start Game
- Press 'spacebar' to show hints
- Select one of the hints while holding down spacebar



Description:

The hints stay on even though the 'spacebar' is no longer held down.

Personal Notes:

This is a minor issue, I think the greater issue is that i couldn't take screen shots for some stupid reason.. and that Rufus is an idiot. I didn't mind him so much in the last game, but in the expansion he's just annoying! Not sure how to describe him, but he just gets on my nerves more.

You can really tell that this is an indie game, don't get me wrong this is a good game and it is done well, and I'm sure some things were lost in translation. Its just the voice actors are ... not very good. Not saying that I could do better. Its just, I think I would like the option to see this game in its native language, and there be English subtitles

Friday, 16 November 2012

Quote of the Week: "1 + 1 = 2 plus bug"

At work going through backlog of issues, closing a lot old issue due to priorities and current relevance. As this was happening a developer commented something along the lines of "1+1=2 plus bug" in reference to developers making new content + bugs.

My response to this was "1+1 = 2 plus wont fix" in reference to all the issues created, raised and closed as 'wont fix'

Bug - Epic Astro Story: Workers able to travel through single squarestructures, path not shown however



How to reproduce:
- Start a game
- Build a structure that requires a resource
- Build a path on either side
Description
Notice that the person working at the structure would enter from either side and exit from either side, however when you place a structure, the area that the worker can move does not show past the structure. Check screen shots for further details

Screenshots:



Personal Notes:

I've been playing a lot of IPhone games, in particular by Kariosoft. I have not seen any major issues, a couple of weird ones like small intermittent crashes that I can never reproduce or are due to some unknown error. But this looks like a path-ing (its a word!) issue.

When you select particular buildings it shows the range that the building has along the paths. However if there are things in the way, this generally means that the workers cant get past it either. However if the thing in the way is another structure, this makes things interesting. If the worker is currently working in the building or has something they want on the other side. They just walk straight through.

I would call this a minor bug. A graphical one at best. However I would call this an exploit ^_^

Sunday, 11 November 2012

Bug - Starwars: Empire at war: crash when trying to blow up planet withdeath star that has hero units



How to reproduce:
- Start up game Starwars: Empire at war
- Start up a multiplayer game, select Empire as race
- Play game and build a Death Star
- Slowly take over the galaxy and slowly push all Rebel Hero units onto one planet
- Move Death Star with units to planet that has hero units on the planet
- Proceed with space battle and survive to use Death Star Laser
Description
The game crashes and window's has a program not responding error.

Personal Notes:

This is quite annoying after playing through a massive galaxy map and when your just about to win by "Fire the Laser!! Mua hahaha" .... Windows error .. game has stopped responding .... Grrr!!

So ...

This is a test post ... I'm a tester .. deal with it.