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Friday, 17 April 2015

Origin Game updater - Updates a game past 100%


How to Reproduce
- Not update Sims4 for a while (last time was on release date) update it today.
- Able to past 100% updating

Description
Looks odd .. was able to go past 350%, however eventually finished. Wasnt able to catch the number when it finished. (was typing up this at the time)

Personal Notes
I don't like EA. I don't think there are a lot of gamers out there who do. Don't get me wrong they publish very nice games, I'm a big fan of the Battlefield games and Mass Effect, however the way they do it isn't very nice. There was the debacle with SimCity and the online only play. I love SimCity, but online only for a purely single player game makes no sense to me. Nowadays online only is being coming the norm. I don't think this is right. Especially in Australia where the internet is not only flaky, but down-right terrible in some capital cities. That isn't good enough. When I heard that Star Wars Battlefront has a release date I was ecstatic, until I found out it was being published by EA. Here's hoping they don't mess it up... to badly, and when they do, I hope it is at least still semi playable. 


Sunday, 1 March 2015

Planetary Annihilation - Game crashes when you destroy a faction

How to Reproduce
- Play the Galactic War
- Destroy a faction (kill the faction commander)

Description 
Game crashes



Personal Notes
So this is my second post in quite some time. I feel that I probably should post more often. As I am still playing games and still finding lots of bugs in said games. I'll try to be more diligent at posting these, more for myself to try and keep some of my skills sharp. If you could call it that...

So Planetary Annihilation is what Supreme Commander was suppose to be for Total Annihilation. Supreme Command was touted as the next TA game, but when I played that, none of the "epicness" was there. The reason I loved TA wasn't how nice the units looked or how big the units got. It was the tactics (or my lack of) of the game. It meant that even if you had only tier-1 units, you could take out tier-3 units if you had enough, and in TA it wasn't only about the type of units. It was also about the quantity. 
My favorite memory of TA was playing 1v1 against a friend who section half the map to themselves. I didn't realise this until I started scouting, but by then I had 10 teir-1 K-bot factories pumping out 1 unit every 1-2 secs with the resources to back this up. I first found his mine field. Lost by first platoon of 50 bots. Meh went and got the next batch and moved out. Found a wall supported by plasma cannons. Ok attack the wall. Lost that batch. Fine .. next batch move close to the wall and self-destruct. Ok hole made, lost batch. Next! This is also another reason why I would be a terrible general. I eventually over-ran him with numbers. He tried to counter with Teir-3 bots but they take at least 20-30secs to make, by then I already had 200 bots ready to roll out. Just overwhelmed with numbers. 
Supreme Commander wasn't a numbers game. It wasn't event a strategy game. It was experimental units. The first person to get one, won. That's it. If you got yours built in time to counter theirs then it was the person that kept theirs. Teir 1-3 bot/tanks/planes did nothing to experimental units. The only saving grace was that experimental units needed huge amount of resources to make and time. But with enough construction buts this could be as low as 5 mins. It was just silly.
Planetary Annihilation goes back to the TA roots. There are only 3 Tiers and the Tiers are quite balanced. 1xT1 KBot cant take out a 1xT2 KBot in a 1v1, but if you had 5xT1 KBot then its a fair fight.. ish ...
 Planetary Annihilation is a great game. With the game mechanic that you are fighting on a planet vs other Bots on other planets. You can build up your forces here to ensure you have control of your planet, but the other guy is over there taunting you. You need a way to get over there too. Or (my favorite) you could just throw an asteroid or small moon at them.

Homeworld Remaster Collection - Intermittent exiting during missions


http://store.steampowered.com/app/244160/


How to Reproduce
- Run mission 2 from Homeworld 1

Description
The game just closes, and the program exits without warnings or dialogue boxes. This also means that if you are in the middle of the mission or near then end and it exits. You would need to restart the mission from the beginning.
You are able to reload from the start of the mission a second time and play through it. However other missions along the way also caused this.

Personal Notes
I loved Homeworld. Played it when it was first out back in 1999. Loved it then, love it now. The remastered is true to the original Homeworld feel. I still get the nostalgic feeling when focusing on ships close up and watching them do dive runs on capital ships, while the capital ships are firing their anti-ship guns back. Watching this just makes me all warm and fuzzy inside. The beauty of it all, the attention to detail. The remastered collection has just built on top of that beauty while leaving the core gameplay the same (if it works why mess with it).
However .. the gameplay of the original still makes me angry sometimes. There are some really cool ideas on the gameplay. The most interesting being the one where all ships that you have that survived the current mission will go with you onto other missions. This is awesome, only if the game didn't feel like it was going out of its way to destroy any cool ships you have and not giving you any resources to rebuild your fleet.
One mission was you had to have your ships protect your mothership from on-coming asteroids by blasting them into space dust (or small particles that didn't do as much damage while your repair corvettes try and repair all damage as quickly as possible) The problem is if you didn't have a big enough fleet then your screwed, cause there is barely and resources to harvest to rebuild. With any resources there are, on floating asteroids as they float slowly out of the map (just fast enough to outrun any harvest ships) With all the asteroids coming you also have to have your ships dodging them else they get destroyed. I lost 1/4 of my fleet to those stupid asteroids, and I had a fleet bigger then the fleet cap because I was converting any ships my salvage ships could get a hold on.
Another mission you had to fly through the aftermath of a supernova (imagine extreme radiation) to attack a garrison station. Problem is that the radiation is deadly (of course) and will damage/destroy any ships not protected by space dust. Figuring out the space dust was difficult due to the nature of the 3D map and the space dust not being clearly defined. My tactic ended up being sending my frigates and capital ships in formation surrounded by some fighters. If my fighters start taking damage I would usually have enough time to move the fleet deeper into the dust cloud while maybe only losing 1 fighter, not maybe even none.

There aren't many games that I would obsess over from my past like Homeworld (and Total Annihilation) but the remastered collection is well worth it to me and let me go done memory lane (and fustration)

Tuesday, 27 May 2014

Watch Dogs - Corrupted Cut Scenes

http://store.steampowered.com/app/243470/
Warning this may contain spoilers albeit just from the beginning of the game 

How to Reproduce
- Run the game and watch the intro (there are youtube videos of the intro out there)

Description
The cut scenes in the intro (and currently the first "nightmare") have this corrupted look to it.


Personal Notes
I would add screen shots but I'm currently playing it on my PS4. If I get a PC version I might upload screenshots or if I figure out how to take screenshots on my PS4 I'll upload those.
Now back to my "bug". I know this isnt really a bug, and that the developers have artistic license on how they want to tell their story. However it still hurt my head. I understand that Watch Dogs is set with all this hacking/computer/internet background. However i dont think corrupted cut scenes should be one of them.
Now I honestly have only played the game for a couple of hours and I do like the game so far. The controls will take some getting use to, but I'm sure once i get use to it I'll start using the environment better to take down people. Till then bear with me. However to i think to tell a story you need a good setup. Who is the main character? I thought the little girl was his daughter? Was it? I don't know!! Wait that is his sister? What does his sister have to do with it? TT_TT
If it isn't then the reason for the main protagonist isn't a really a good one on why he's doing all this. This is all the more made confusing with the cut scenes. They show glimpses of the past (i think) but that's not all. The glimpses are so fragmented, there is never a single frame which doesnt have corruption and they constantly jump from different perspectives but still all fragmented. It was like watching a hi def movie that was corrupted. This I think is what the developers were trying to get at. However if I was the story teller. I would show better glimpses of the people involved, one at a time, so that it gives me more of a hint on who I need to hunt, and as the game progresses the scene gets clearer and clearer till I find out all the people involved and have hunted each of them down. Now this might be what happens in the future, only time will tell. Till then I'm going to go play/watch my hi-def corrupted cut scenes and cry in the corner.

Monday, 30 December 2013

Saints Row IV - People glitching


http://store.steampowered.com/app/206420/

How to reproduce

Certain areas and or missions, the screen shots are from the island with the statue off the coast. While the other is from a defend a point mission

Description

Notice the model deformities. In the second picture one of the models is upside down

2013-12-30_00001 2013-12-30_00002

Personal Notes

Now I cant really say that the Saints Row games have been the best of games, they are however enjoyable. Saints Row 4 however... is still to be decided. The premise is that you are now in a computer simulated world and need to cause havoc to help bring the world down. Which is all good and fun and you get to level you "Super Human" abilities with how much code ( -_- ) you pick up. However when ever you go on another mission to save someone or do a side mission you lose all your abilities. Its like saying, "Hey did you enjoy being awesome ? and how you spent all those points in those abilities ? Well tough you don't get to use them on missions or on anything that matters"

That really irritated me. The other thing is, due to how the world is now one big computer simulation, and you main aim is to bring it down in a heap with bugs. Actually glitches happen, so .. are these "glitches" or actually glitches ...

I hate playing a game, that is a game of me playing in a game. Game-ception ...

Max Payne 3 - Light shaft too vibrant

http://store.steampowered.com/app/204100/

How to Reproduce
- The how to reproduce steps for this is hard. As this has to do with  light shafts  in particular areas and even then I'm not sure if it isnt a visual setting to do with my laptop
Description
The light shafts are too vibrant to the point where you can see what it is lighting
2013-12-24_00001

Personal Notes
I've haven't been playing many games recently.. Actually that is a lie, I've been playing more "Alpha" or "Early Release" games of late, and they come with a heap of bugs themselves to the point where it frustrates me play. However with the Steam summer sales on recently, and the my new gaming laptop for Christmas, I've been getting back into the gaming. So here is the first one.
Now this bug to me normally wouldn't mean much, and in most first person shooters where the aim is to clear a room and move on. However in Max Payne where there is a lot of cues from the the game to direct the persons attention to parts of the story this was particularly annoying. Like previous Max Payne games there is a lot of motifs and visual cues to direct the players attention to certain things. A lot of games now a days are doing this to help tell the story instead of just, go here - kill stuff - cut scene. But when you get a bug like this it makes it really hard to follow the story sometimes and I've had to guess at why these guys are bad, it makes the game more interesting if you understand why you are doing these things. In the end I did enjoy the game. Apart from Max's overly whiny(?) attitude, but the poor guy just couldn't catch a break

Sunday, 21 April 2013

Stronghold 3; Positive stats gives you negative happiness


http://store.steampowered.com/app/47400/

How to Reproduce
- Start Stronghold3
- Play 4th mission of Economic Campaign
- Place flowers around the area to give yourself more happiness
Description

In the screen shot you will notice that a plague of rats is giving me happiness

negative stats comes up as positive

Personal Notes

I have been unable to recreate this bug. If I do while playing I will update it further. However when something else came along like another plague or something the stats would then right itself. However it would then go back to being broken again after the event.

I've played all the previous Stronghold and like them. Not for the story, oh god not the story, but for the game mechanics and how it works and plays. Every building is needed and does something and works along side another building. Put a couple of buildings too far apart, the supply and demand is skewed. Your granary is too far from your farms? Then you will run out of food before it can be restocked. It is quite a simple yet complex and interesting game. Ahhh Steam how I love/hate you for the ease it is for me to get cheap good games. Seriously if more companies make it this easy (and cheap) to be legit, I'm sure more people would.